Later, you’ll fight more heavily armed gangs, corporate mercenaries, and even a variety of different robots, but the power curve is often just about right and you never feel outmatched, at worst it’s just harried by the enemies that have the sheer insolence to try and bring you down. Enemies will throw grenades at you or open up with heavy machine guns and sniper rifles to do damage, but generally in the early days, you’re free to move through combat in a fairly relaxed way, a predator amongst a pool of enemies that really can only hope to overwhelm you with numbers. Part of this is down to your sluggish movement and the fact you feel like a tank, with even sustained small-arms fire being barely an inconvenience. This can be a little agonizing because the area is decently sized and Robocop moves slowly, but it’s almost like the game is bored of serving this up to you too because there are fewer and fewer of them each time you revisit the hub.Ĭombat feels pretty distinct in Robocop: Rogue City too. This is most involved the first time and has you solving murders, investigating an arcade, and issuing citations for crimes, with the choice often being a binary one of warning the criminal or fining them for their misdemeanor. When you’re not blasting baddies you’re digging into investigations and exploring a chunk of downtown Detroit in a hub world that you’ll revisit time and again. It’s an arena shooter moment in the best way. The flimsy walls come apart under the heavy gunfire and explosives while you can get your hands on some of the meatiest weapons in the game, even hurling prototype missiles at your opponents. A shootout at an arms fair highlights everything Robocop: Rogue City is best at.
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